Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, March 24, 2009

David Warlick... 'Video Games as Learning Engines'

Games with educational potential... good idea. I've used a chemistry "game" in my Chemistry 20 class called "Mixed Reception" (http://www.chemcollective.org/mr/) with good success. It does work.

I have to disagree, however, with a point Mr. Warlick made about (to the effect) that the environment is not as important as the 'problem solving' aspect ("playing tag, more than the military aspect"). I think environment is far more influential in students' minds... I'd hate to desensitize students to the long-term effects of some actions by highlighting short-term (entertainment) benefits.

I'll need to check out these links: http://seriousgames.org/ and http://gamesforchange.org/ for more info...

Use http://scratch.mit.edu/ (demonstrated) and http://www.alice.org/

How to use the qualities of games that students enjoy in the classroom:

Native Information Experience:

  • Is responsive
  • Provokes communication
  • Is fueled by questions
  • Values personal experience and identity
  • Demands personal investment
  • Values safely made mistakes
  • Measures accomplishment
  • Rewards with audience and attention

"Plugging It In".... Identify role of teacher and role of students. (Good strategy: "I'm having trouble... can YOU (students) make a movie trailer to excite next year's students?"). Students solve problems in this way...

http://www.notsonoisy.com/